Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts

Saturday, 1 March 2014

New Release: Mambo Jambo

Another new release has come out of the studio this week, Mambo Jambo is another platform game. We did announce that another platform game may have been in the works and now it's been released!

Similar to Bloomer Run, Mambo Jambo is trying to collect all the Emeralds. Not everything is as simple as it seems, Mambo has to avoid all the crazy enemies and traps that lay before his path. Introducing some new features in the game compared to its successful predecessor, comes flying enemies in the shapes of birds, bigger levels and even more deadly traps.

You can play Mambo Jambo by clicking here.

Tuesday, 25 February 2014

This week at One Six Games 25/02/14

After the release of Bloomer Run and Mayhem Street, this week has been all about promoting the games and planning the development of the next game. With major success than what was anticipated and some great reviews they both exceeded what was expected.

As Bloomer Run was the better and more playable game, it was decided that this was the main focus. Both games were uploaded to major game portals, it has travelled well and so far can be found on over 25 flash game portals.

With little under a week after being published to the world, the game plays are incredible! So thank you to anyone who has taken the time to enjoy it. As always, your comments and reviews are always welcome, as this helps the development cycle when producing the next!

Although this is something that I have been working on, I have also taken some time out of promotion to work on a new game. Following the current success of Bloomer Run, I have decided to create another Platform game, this time with a few more twists and turns along the way. The game levels will be a lot bigger and trickier with a few more enemies and obstacles to overcome.

Once the game has had a few more adjustments to it, I will be announcing so once again, check back here to find out.

Monday, 17 February 2014

A brief look at the time ahead

As this is the first post of my game development blog, I am not going to bore you all with a welcome world post. Instead I thought this would be a perfect time to introduce you to a brief look at what is in development and what the plans are for the near future of One Six Games.

First off let me talk to you about the first prototype that is already available to play under the games page in the link bar. Bloomer Run is the first real platform that has been created. Although there are some bugs and fixes that need to be rectified but the game is playable. I wanted to recreate a game that I loved so much just as everybody else does. That is a Mario spin off.

The objective though is a little different, you have to travel through various levels to collect all the coins in order to progress. Its not that simple! You do have to watch out for the enemies and spike traps that await this character to get to the end of the game.

Please take a look and all comments are valuable to improve on the core game and its mechanics. Although it is not a very pretty game to look at, it is something that is in the works and to use my own graphics to make the game, in my opinion more professional as a developer. As this was my first game that I can say that I am proud of, I have decided to leave it for the time being and work on improving my skills on a completely new game.


Which brings me to my next subject. I have designed a vertical scroller titled "Mayhem Street" in which all the graphics I have designed myself, including the background, cars and the obstacles that you will face in the game. This is the first attempt at the graphics in which I have used anyways. So I hope once the core mechanics are finally tuned and polished then it will sure be on this blog for you to play. Again comments and views on the game would be greatly appreciated.

At the moment in time of the games life, its not a simple duck and weave out of the way of the obstacles, you can control the car to go a little faster to increase your score multiplier. As you know with any game, the obstacles will come at you faster in which your returned rewards are greater.

What's happening now?

Well I am glad you asked. At the moment I am working on Mayhem Street until I am happy with it. Although I am currently putting all my time into this game, I am planning my next one and I am hoping that the knowledge of the two games that I have made, that I can put them together to create a really awesome game.

I will post details and previews of my latest goings on, so do check back. Or if you like, connect with me through one of my social networks on the right side of this blog. I am very active and would like to connect with other people who are interested in the same things as me. If you are a fan of my work, then please do connect. I will answer any questions you have and take any suggestions on board.